From bbf4d57fc99d4452ac7ab8c6a264bec6979c5035 Mon Sep 17 00:00:00 2001
From: lpw <812862340@qq.com>
Date: Tue, 22 Jul 2025 15:27:30 +0800
Subject: [PATCH] 提交版本 4.6.0

---
 frameworks/WASdkIntf.framework/Headers/WAUserProxy.h |   51 ++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 50 insertions(+), 1 deletions(-)

diff --git a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
index 34dcc8a..0e73235 100644
--- a/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
+++ b/frameworks/WASdkIntf.framework/Headers/WAUserProxy.h
@@ -16,6 +16,7 @@
 #import <WASdkIntf/WACertificationInfo.h>
 #import <WASdkIntf/WADeleteRequestModel.h>
 #import <WASdkIntf/WADeleteResult.h>
+#import <WASdkIntf/WACustomerResult.h>
 
 typedef NS_ENUM(NSInteger, OpenGameReviewState) {
     OpenGameReviewStateReject=0,           //游戏评价结果:不,谢谢!
@@ -273,6 +274,11 @@
 
 //+(NSString*)transferWithPlatform:(NSString *const)platform;
 
+/*!
+ @abstract 是否可以打开用户中心
+ */
++ (BOOL)isOpenUserCenter;
+
 + (void)getUserCenterNotice:(id<WAUserCenterNoticeDelegate>)delegate;
 
 + (void)showUserCenterNoticeUI:(id<WAUserCenterNoticeUIDelegate>)delegate;
@@ -429,6 +435,13 @@
 + (void)deleteAccounAuthorizationWithPlatform:(NSString*)platform completeBlock:(void(^)(NSError* error,WADeleteRequestModel*deleteResult))block;
 
 
+
+
+/*!
+@discussion 是否可以删除账号
+ */
++ (BOOL)isOpenDeleteAccount;
+
 /*!
 @discussion 账号删除接口
  */
@@ -460,6 +473,42 @@
 /*!
 @discussion 弹出cmp修改同意内容弹框
  */
-+ (void)showConsentPreferences;;
++ (void)showConsentPreferences;
+
+
+/*!
+@discussion 方法来控制同意设置按钮的显示和隐藏。如果不在生效地区(一般指欧盟),回调结果会返回false,此时应该隐藏按钮,否则返回true则需要显示
+ */
++ (void)checkConsentPreferencesWithCompletion:(void (^)(NSError *error, BOOL isShow))completionBlock;
+
+
+
+
+/*!
+@discussion 客服中心弹窗
+ */
++ (void)showCustomerCenterWithCompletion:(void(^)(WACustomerResult*customerResult))block;
+
+
+
+
+/**
+ * 获取推广任务列表
+ * @param completeBlock 完成回调,返回任务列表数组或错误信息
+ * 数组元素格式为:
+ * @{
+ *   @"taskName": @"任务名称",
+ *   @"taskStatus": @"0/1" // 0表示未完成,1表示已完成
+ * }
+ */
++(void)fetchPromotionTasksWithCompletion:(void(^_Nullable)(NSArray<NSDictionary *> * _Nullable tasksArray, NSError * _Nullable error))completeBlock;
+
+
+
+
+/*!
+@discussion 查询玩家任务完成情况 4.6.0增加
+ */
++ (void)checkPlayerTask:(void(^_Nullable)(NSError * _Nullable error, BOOL success))completeBlock;
 
 @end

--
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