lpw
3 days ago bbf4d57fc99d4452ac7ab8c6a264bec6979c5035
frameworks/WASdkIntf.framework/Headers/WAIUser.h
@@ -8,15 +8,21 @@
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import "WAUserProxy.h"
#import <WASdkIntf/WAUserProxy.h>
@interface WAIUser : NSObject
-(void)setLoginFlowType:(int)flowType;
-(int)getLoginFlowType;
-(WAAppUser*)getAccountInfo;
-(void)loginWithExtInfo:(NSString *)extInfo delegate:(id<WALoginDelegate>)delegate;
//传递平台,针对一种平台有多种登录方式,如weblogin,wa中的guest和wa登录
-(void)loginPlatform:(NSString*)platform WithExtInfo:(NSString *)extInfo delegate:(id<WALoginDelegate>)delegate;
-(void)logout;
-(void)bindingAccountWithExtInfo:(NSString*)extInfo delegate:(id<WAAccountBindingDelegate>)delegate;
-(void)bindingAccountWithPlatform:(NSString *const)platform bindingResult:(WABindingResult*)bindingResult extInfo:(NSString *)extInfo  delegate:(id<WAAccountBindingDelegate>)delegate;
-(void)queryBoundAccountWithCompleteBlock:(void(^)(NSError* error,NSArray<WAAccount *>* accounts))block;
-(void)unBindAccountWithPlatform:(NSString *const)platform platformUserId:(NSString *)pUserId completeBlock:(void (^)(NSError *))completeBlock;
-(void)switchAccountWithPlatform:(NSString *const)platform completeBlock:(void (^)(NSError *, WALoginResult *))completeBlock;
@@ -41,6 +47,23 @@
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options;
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url;
//当一个新的场景被创建时调用,可以在这个方法中配置场景。
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0));
// 当场景被销毁时调用。
- (void)sceneDidDisconnect:(UIScene *)scene  API_AVAILABLE(ios(13.0));
//当场景变成活跃状态时调用。
- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当场景将要变成非活跃状态时调用。
- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当应用程序即将进入前台时调用。
- (void)sceneWillEnterForeground:(UIScene *)scene  API_AVAILABLE(ios(13.0));
//当应用程序进入后台时调用。
- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0));
//当别的APP通过URL地址,打开我们的app时调用
- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts API_AVAILABLE(ios(13.0));
- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity API_AVAILABLE(ios(13.0));
-(void)loginWithResult:(WALoginResult*)result delegate:(id<WALoginDelegate>)delegate;
-(void)loginWithResult:(WALoginResult*)result extInfo:(NSString*)extInfo delegate:(id<WALoginDelegate>)delegate;
@@ -52,6 +75,140 @@
- (void)getUserCenterNotice:(id<WAUserCenterNoticeDelegate>)delegate;
- (BOOL)isOpenUserCenter;
- (void)showUserCenterNoticeUI:(id<WAUserCenterNoticeUIDelegate>)delegate;
-(void)queryUserCertificationInfo:(void(^)(WACertificationInfo *certificationInfo,NSError *error))callBackBlock;
//查询是否已绑定第三方账号 (国内)
-(BOOL)isBoundPlatformAccount;
/*!
 @discussion 检测是否可以打开账号绑定、账号切换、实名认证接口
          如果返回NO,没有登录  canOpenRealNameAuth 已经实名
 */
- (BOOL)canOpenAccoutbind;
- (BOOL)canOpenAccoutSwitch;
- (BOOL)canOpenRealNameAuth;
/*!
@discussion 打开账户绑定界面
*/
- (void)openAccoutbindManager:(void(^)(NSError* error,WABindingResult  * bindResult))block;
/*!
@discussion 打开账户切换界面
*/
- (void)openAccoutSwithchManager:(void(^)(NSError* error,WALoginResult  * loginResult))block;
/*!
@discussion 打开实名认证界面
*/
- (void)openRealNameAuthManager:(void(^)(NSError* error,WACertificationInfo  * certificationInfo))block;
/*!
@discussion 打开as评分弹框
*/
- (void)openReview;
/*!
@discussion 打开idfa弹框授权 status状态与 ATTrackingManagerAuthorizationStatus 一致
 */
- (void)openTTAAuthorizationWithCompletionHandler:(void(^)(NSError* error,NSUInteger status))block;
/*!
@discussion 隐私协议弹框
 */
- (void)openPrivacyAgreementWindow:(void(^)(NSError* error,NSUInteger status))block;
//****************************************账号删除有关接口*********************************************************************
/*!
@discussion 检测是否可调用玩家身份确认接口
 */
- (BOOL) canCheckIdentity;
//玩家身份确认接口
- (void)identityCheck:(NSString*)realName idCard:(NSString*)idCard completeBlock:(void(^)(NSError* error))block;
//删除账号授权,拿到第三方的token信息,如 signinwithapple拿到authorizationCode
-(void)deleteAccounAuthorizationWithPlatform:(NSString*)platform completeBlock:(void(^)(NSError* error,WADeleteRequestModel*deleteResult))block;
/*!
@discussion 是否可以删除账号
 */
- (BOOL)isOpenDeleteAccount;
/*!
@discussion 账号删除
 */
- (void)requestDeleteAccout:(WADeleteRequestModel*)deleteResult completeBlock:(void(^)(NSError* error,WADeleteResult*result))completeBlock;
// 取消删除
-(void)cancelRequestDeleteAccoutWithUserid:(NSString*)userid callback:(void (^)(NSError *))completeBlock;
- (void)requestDeleteAccoutUI:(void(^)(NSError *error, NSUInteger status))completeBlock;
/*!
@discussion 打开游戏评分功能
 */
- (void)openGameReview:(void(^)(OpenGameReviewState status))block;
/*!
@discussion 弹出cmp修改同意内容弹框
 */
- (void)showConsentPreferences;
/*!
@discussion 检测是非需要弹出同意内容弹框
 */
- (void)checkConsentPreferencesWithCompletion:(void (^)(NSError *error, BOOL isShow))completionBlock;
/*!
@discussion 打开客服中心 4.6.0增加
 */
- (void)showCustomerCenterWithCompletion:(void(^)(WACustomerResult*deleteResult))completionBlock;
 /**
 @discussion 获取任务列表 4.6.0增加
  * 获取推广任务列表
  * @param completeBlock 完成回调,返回任务列表数组或错误信息
  * 数组元素格式为:
  * @{
  *   @"taskName": @"任务名称",
  *   @"taskStatus": @"0/1" // 0表示未完成,1表示已完成
  * }
  */
-(void)fetchPromotionTasksWithCompletion:(void(^_Nullable)(NSArray<NSDictionary *> * _Nullable tasks, NSError * _Nullable error))completeBlock;
/*!
@discussion 查询玩家任务完成情况 4.6.0增加
 */
- (void)checkPlayerTask:(void(^_Nullable)(NSError * _Nullable error, BOOL success))completeBlock;
@end